Such men have little to do with standard military protocols and practice, or even organisation, often taking up arms in extraordinary circumstances. This lack of discipline means that they can sometimes be extremely brutal, even brutish, in their behaviour. This can work in their favour, in that it gives enemies pause for thought. More typically, their lack of discipline counts against them, and faced with a well-ordered force they can be at a disadvantage. In such a case, their mobility can be a boon, allowing them to harass an enemy and withdraw as soon as the fight goes against them.
General Information Edit
Pandours are some of the only irregulars available to most European factions, but may only be recruited in eastern Europe near Bosnia and Serbia. Like most irregulars, they have 90 range and fair accuracy, but poor melee statistics. Pandours have terrible fire rates, with a standard reloading skill of 5. This means that despite their range, they can easily be beaten in a prolonged firefight. However, they do have some use in screening an army and to attack generals - as they can move while hidden they can move close enough to a general to unleash an effective volley, then try to overwhelm the remaining bodyguard with sheer numbers. They are weaker than nearly all light infantry and irregulars in the later game, but benefit from being available from nearly the beginning of the Grand Campaign.
The officer which accompanies the Pandours is a General Skin, even if the Pandours are not the Generals Bodyguard. This is the only unit in the game which does this.