Barracks provide more than simple housing blocks for regular military forces. The buildings also serve to remind the local people who is in charge.
They are a statement in brick and stone that the military are present to defend the state and keep order. Usually constructed around a drill square, they are a carefully segregated military would deliberately kept from the civilians beyond. The walls present a blank, defensible, and intimidating face to the outside world. It can be important to keep troops away from the assorted temptations of flesh and the bottle. Civilians also harbor unsuitable, nonmilitary ideas of disobedience and disloyalty - there must be limits to what an army can permit its men to think!
Historically, in Europe the fashion for building barracks blocks seemed to mirror the fascination with the Classical World of Greece and Rome. Among its other achievements, the Roman army had standardized designs for military buildings; armies in the 18th Century began to be similarly standardized. Governments employed good architects too: Nicholas Hawksmoor, for example, built the garrison barracks at Berwick-upon-Tweed for the British government. He was almost the equal of Sir Christopher Wren in talent if not in lasting fame, and produced many fine churches to replace those lost in the Great Fire of London.
- Level 3
- 5 Turns to Build
- 3000 Coin
- Requires Military Governor's Encampment
- +1 to Repression in Region
- +2% Coin Bonus to Region Tax Income
- Recruitment Capacity (Units in Training) : 2
- Recruits: Basic and Intermediate Infantry, Cavalry, Artillery
Short of Royal Palaces and their equivalents, Military Governor's Barracks are the highest level of military-oriented government building in minor regions. The repression and the bonus to tax income they provide are lower than their counterparts, but they can train a much wider variety of troops, including Line Infantry, basic skirmishers, and some artillery. However, army and ordnance buildings in major cities provide a much larger roster's worth of units still.
Should a faction's capital be in a minor region, military governor's barracks may be upgraded to royal palaces, which in most cases combines all the advantages of a military governor's barracks with that of a provincial capital: a large unit roster to recruit as well as good taxation and repression bonuses.
Military governor's barracks are required in some regions to train specific units for certain factions. Examples include the 1st Maryland for the United States in the region of Maryland, Hungarian Hussars for Austria and Hungary in Hungary, and the Royal Deux-Ponts Regiment for France in Alsasce-Lorraine. In these cases, upgrading a region's government building removes the option to train these units.