The Fur-Trader is a fur resource building in Empire: Total War.  
Fur Trader

In-game picture of Fur Trader


Fur trader are explorers and backwoodsmen, practical men in search of the wealth that the wilderness contains: animal pelts.

Exploiting natural animal resources is one of the cheapest and most effective ways of making profit from virgin territory. It takes training, luck and money to extra mineral wealth, but anyone - if they are tough enough - can hunt, or with the natives for pelts.

Historically, men looking for animal pelts for the finest furs explored swathes of North America and the Siberian wilderness. In America, it was beaver pelts that drove the traders further into the hinterland; in Siberia it was sable pelts that drove traders deeper into the wilds. Demand for furs at home in Europe was almost insatiable, probably helped by a cold period in climate and a singular lack of effective central heating


  • Level 0
  • 2 Turns to Build
  • 1500 Coin


  • 15 Fur Pelts produced each turn
  • Enables Fur Market

Fur Trader (Native)Edit

With the desire for furs every increasing, trading in them is a lucrative business. 
Fur Trader (Native)

In-game picture of Native Fur Trader

Trading in fur can be a long-winded affair until the final customer is reached, as moving furs from the wilderness relies heavily on finding river routes to transport them. The use of wooden canoes allows the furs to be sent great distances in a much shorter thing than if they had been sent by land.

Historically, many European outsiders that became "woodsmen" actually took up the native way of life, adopting their clothing, lodgings and customs. Some married native women, thus creating bonds to the tribe that came with the benefit of free and easy trade.

Native CostEdit

  • Level 0
  • 2 Turns to Build
  • 750 Coin

Native AbilitiesEdit

  • 15 Fur Pelts produced each turn

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