A deep sea fishing fleet can bring in a larger catch than inshore boats. Most of the catch has to be salted or pickled for the return to port.
Salting relies on preserving the caught fish in dry salt in barrels or boxes. This is the method favoured by many fishers along the North African coast. Pickling preserves the catch in brine (sea water with even more added salt). In both cases, the salt stops any fungus or other rot from settling in, and may even improve the taste of the fish, although the fish will need to soak in fresh water before it can be cooked.
All of this preservative work is required because the fleet ranges far out to sea for days at a time, looking for big shoals of fish. The cargo can take weeks to each port, and even longer to reach inland markets, and if salting was not used the catch would be both disgusting and lethal to anyone eating it!
Description (Natives)EditCanoes manned by experienced hunters can exploit inshore shoals of fish.
No one can afford to ignore a plentiful food supply, even if gathering it means braving the ocean as well. Sea fishery is a risky undertaking, but one that can feed many. The spearing skills and equipment used by each man are the same as for freshwater fish. Once taken, fish can be smoked or salted to last the long winter months.
Historically the North American tribes did not really have the sailing technology to exploit the vast stocks of sea fish that were to be found off the coast. However, given that the potential of this food source was demonstrated by the Europeans, it is likely they would have exploited it given the chance.
- Level 1
- 3 Turns to Build
- 900 Coin
- Level 1
- 4 Turns to Build
- 600 Coin
- Requires Local Fishery
- Enables Major Fishery
- +0.8% to Population Growth
- +300 Coins to Region Wealth
- Recruits: Basic Battle Vessels