A college offers an academic education - a veneer of civilised sophistication - to the sons of aristocracy and gentry.
A college education is expensive, and there are few charity-funded places or scholarships for the less socially fortunate. It is a privileged man who goes to college; money or patronage are needed more than intellect. Although there is discussion and teaching of the radical ideas of science and philosophy to the students, the college masters are likely to have a conservative outlook. Most of the students are the same, they are from the top rungs of society's ladder, and they have little interest in seeing the natural "status quo" altered.
Historically, attending college was probably the most boring element in the education of "young gentlemen", although the actual work required was not that arduous. The "Grand Tour" became fashionable during the 18th Century, when the rich would wander Italy (Greece being an Ottoman possession), taking in the sites of Antiquity and the great works of the Renaissance. In the process they would spend a fortune on Classical-period statuary and relics, paintings by the great masters, and anything else that took their fancy. Quite reasonably, the less aesthetically refined, but well funded, would seek an exotic "education" in local taverns and bawdyhouses!
- Level 1
- 4 Turns to Build
- 2500 Coin
- Requires School, Empiricism
- Enables Classical University
- -4 Happiness. Clamour for Reform
- Conducts technology research. Points per turn: 13
- Spawns Gentlemen. Maximum Number: +1
- Enables Research of Utilitarianism, Government by Consent, Division of Labour
Colleges are upgraded from Schools. Like schools, they engage in research, but they do so at a faster rate at the cost of higher discontent in the regions they are built in. Colleges may be upgraded to classical universities, which offer even faster rates of research but cause even more discontent.