A coaching inn is a large public house with rooms where weary travelers can rest overnight.
A coach or post-chaise is the only practical and vaguely civilized method of getting from A to B overland, other than hiring a horse. Regular runs exist between many major towns, run on a commercial basis by private companies, necessitating a series of coaching inns roughly a day's travel apart where passengers can rest overnight. Horses must also be changed at regular intervals if speed is to be maintained. Coach journeys of any length demand epic levels of stamina from passengers, hence the need for good inns. The condition of most roads is execrable, the suspension on most coaches is somewhat lacking, the schedule is punishing and the risk of robbery by "gentlemen of the road" should not be underestimated.
The locals, of course, also drink and eat at the coaching inn, and a good one will have a high reputation for its cellar and its provender. The usual selection of "entertainment" for gentlemen travelers is available, always at the right price!
The word coach, by the way, comes from the Hungarian "Kocsi szeker" meaning "Wagon of Kocs", the place where the first coach was produced.
- Level 0
- 2 Turns to Build
- 1000 Coin
- Requires Town
- Enables Bawdyhouse
- +2 Happiness (Lower Classes)
- +2 Happiness (Middle Classes)
- Spawn Rakes. Maximum number +1