|12-lber Foot Artillery|
|Belongs to||Most Western factions|
|Tech requirement||Canister Shot|
|Produced from||Military Governor's Encampment or higher; Ordnance Factory or higher|
|Shot Types||Round Shot, Canister Shot, Shrapnel Shot|
|Cost||840 SP/640 MP|
|Turns to Train||1|
12-lber Foot Artillery is a cannon artillery type in Empire: Total War.
Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls.
Despite the name, foot artillery batteries are towed by horses, not men. The artillerymen march alongside their pieces. All guns are smoothbore, and rated by the size or weight of solid projectile that they fire: a 12-pounder is so called because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there is inevitably a gap (windage) between a shot and the barrel sides. This means that a cannonball rattles down the barrel when fired, leading to an inherent inaccuracy. As technology advances, other types of ammunition can be fired.
Historically, there was limited standardisation between guns, even in the same battery. Parts from one gun would not always fit a sister piece. A gunner would know the quirks of his own weapon intimately. Cunningly, the French attempted to develop a system of interchangeable components for all their guns and field equipment. Jean Baptiste Vaquette de Gribeauval (1715-1789), the inspector of artillery, tried but he wasn’t entirely successful. Even after he had finished there were still more than 20 different types of wheel in use!
12-lbers are good early artillery because of its cost, mobility and decent power. Horse-pulled, the 12-pounder can deploy in areas with a good view of the enemy. Canister Shot makes it a very effective giant shotgun. They do move very slowly however, so whilst far better than demi-cannons etc. on some maps it may take a very long time to move them to an effective fire position.
As 24-lber Foot Artillery are available much later in the game, 12-lbers may prove to be a mainstay in many armies for a great portion of the Grand Campaign. However, even after 24-lbers are unlocked, 12-lbers remain competitive for their cheap cost and shorter training time.
|Cannons||12-lber Foot Artillery • 18-lber Foot Artillery • 18-lber Horse Guard Artillery • 24-lber Foot Artillery • 24-lber Guard Artillery • 3-lber Horse Artillery • 6-lber Horse Artillery • 64-lber Great Gun • 64-lber Heavy Artillery • 9-lber Artillery • Cannons • Demi-Cannons • Guns • Native Artillery • Sakers|
|Howitzers and Mortars||12-lber Howitzer Foot Artillery • 24-lber Howitzer Foot Artillery • 4-inch Mortar Battery • Bombardment Mortars • Large Mortars • Mortars|
|Other||Organ Gun • Puckle Guns • Rocket Band • Rocket Troop|